sercangizem Posted November 15, 2016 Share Posted November 15, 2016 Dear members , After creating the head with 3d slicer program and image 3d.The head design is completely full but I want in the form of a mask.What do I give it.How can I empty your head. I would be grateful if you could make a video about it Link to comment Share on other sites More sharing options...
Terrie S Posted November 15, 2016 Share Posted November 15, 2016 I am currently working on a publication that outlines some of these steps for working with heads. I can send you the part of the document that describes this. I also have a tutorial for pubic bones, but the steps for hollowing in Meshlab are the same: Link to comment Share on other sites More sharing options...
kopachini Posted November 15, 2016 Share Posted November 15, 2016 Again, for any postprocessing i am using Blender (CAD software). If you have segmented whole head, just import it in Blender as .stl format and delete facets in the bottom part (neck). You will get hollow head (skin). Now use Solidify Modifier to get wall (depending how thich you want it to be). Link to comment Share on other sites More sharing options...
sercangizem Posted November 17, 2016 Author Share Posted November 17, 2016 On 15.11.2016 at 7:35 AM, tsehrhardt said: I am currently working on a publication that outlines some of these steps for working with heads. I can send you the part of the document that describes this. I also have a tutorial for pubic bones, but the steps for hollowing in Meshlab are the same: I am looking forward to your work ,I had already studied your work before and I created a head using the 3d slicer, but I stuck it in the meshmixer.But I can not empty the head. Link to comment Share on other sites More sharing options...
sercangizem Posted November 17, 2016 Author Share Posted November 17, 2016 On 15.11.2016 at 11:19 AM, kopachini said: Again, for any postprocessing i am using Blender (CAD software). If you have segmented whole head, just import it in Blender as .stl format and delete facets in the bottom part (neck). You will get hollow head (skin). Now use Solidify Modifier to get wall (depending how thich you want it to be). I tried but I could not be successful.I tried watching videos from the internet.But they always gave the couples of theirs and they seem simple.How do we do complex things like head because it has a lot of surface Link to comment Share on other sites More sharing options...
mikefazz Posted November 17, 2016 Share Posted November 17, 2016 I took a look at your models but the privacy setting prevents them from being viewed. I personally find using threshold for segmentation pretty antiquated and use grow/cut for segmentation. This may help for you needs but would be too involved to explain here. I would imagine the issue with the inferior part of the head not having a uniform intensity and giving a rough surface... but I am just guessing Link to comment Share on other sites More sharing options...
Dr. Mike Posted November 18, 2016 Share Posted November 18, 2016 You can do it in Meshmixer. 1) Import your STL into MeshMixer 2) Using the select too, select areas on your head you wish to make into holes 3) Once the unwanted faces are selected, delete them (X key) 4) Select all the remaining faces (CTRL-A) 5) Use the offset took to thicken your mesh. Make sure you check the "Connected box" You should now have a hollow shell from your head mesh. Hope this helps! Link to comment Share on other sites More sharing options...
sercangizem Posted November 18, 2016 Author Share Posted November 18, 2016 I appreciate you so much. Dear Dr. Mike... You are almost a wizard. Whatever I needed was absolutely your response. We will have a chance to meet and I will offer you gratitude. My thesis is progressing thanks to you Link to comment Share on other sites More sharing options...
Dr. Mike Posted November 19, 2016 Share Posted November 19, 2016 Glad this helped. Please keep us updated on the status of you thesis. Good luck! Link to comment Share on other sites More sharing options...
Dr. Mike Posted November 19, 2016 Share Posted November 19, 2016 Here is a quick video tutorial I made today illustrating the technique that I described. Link to comment Share on other sites More sharing options...
Terrie S Posted November 20, 2016 Share Posted November 20, 2016 On 11/17/2016 at 2:14 AM, sercangizem said: I am looking forward to your work ,I had already studied your work before and I created a head using the 3d slicer, but I stuck it in the meshmixer.But I can not empty the head. Thank you for your comment! I have attached a gallery of screenshots showing how I use the Ambient Occlusion filter in Meshlab to hollow heads. It applies shading to your model and allows you to easily select internal surfaces to delete. I hope it helps! Terrie [gallery640x480] [album]73[/album] [/gallery] Link to comment Share on other sites More sharing options...
Terrie S Posted November 20, 2016 Share Posted November 20, 2016 The images are not in order, so I will try to fix that! Link to comment Share on other sites More sharing options...
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