This is a model of the skull, with most of the foramens on the basis cranii and highly detailed nasal cavity. I made the same dataset also into a soft tissue model. I didn't include the inner ear. It's purpose - surgical training, engineering benchmarks, CFD analysis, that kind of things. I'm selling it for morphological studies and, I'm proud to say, it's quite good the task. I can make a highly realistic model of your skull, heart, pelvis or whatever organ/s you like. but it will cost. If you give me your MRI, I can make the brain too...
Thank you for the suggestion, Angel!
I do want to have it printed from my own DICOM files, rather than someone else's, but perhaps the person who did that has already figured out how to separate the two, and could do the same for me, for a fee.
Do you think that printing from 2 separate DICOM files (one for the cranium, the other for the mandible) would require two different printing jobs, or a significantly higher cost than just printing them as one unit?
I want to have a life-sized human skull printed from DICOM files, and I'm wondering if the mandible can be printed separately, so that I can articulate them. Has anyone heard of this being done? Is it possible to somehow separate the DICOM files of skull and mandible, so they can be separately printed? If so, what are my material options?
BTW -- I recognize that a separate mandible is unlikely to stay in place on the skull, and that's fine; I'm capable of fabricating some method of holding it in place.
Thank you in advance for any thoughts on the topic.
I'm new to the community so I hope that this is the right place to post my inquiry. I'm trying to do some heat transfer modeling on COMSOL and I'm looking for geometry (.stl) files that can be of use to me. The thing is, I'm trying to model a section of a spine, with muscle and ligament all layered on top of each other. Is there any way to do this? It's difficult to match a bone stl and a muscle stl because of all the options available. I hope I worded this alright. Thanks so much