Dr. Mike Posted April 14, 2014 Share Posted April 14, 2014 Do people prefer MeshLab or Blender for mesh editing? I like Blender, although the learning curve is steep, but have limited experience with MeshLab. Any thoughts? Link to comment Share on other sites More sharing options...
mplishka Posted January 15, 2015 Share Posted January 15, 2015 Dr. Mike, I actually like Mesh Lab. I find it easier for cleaning up unwanted geometries. However, Blender, which has great potential, allows a little better hands on editing of specific features in some way. At least to me. Now that I have been using MeshMixer, I lean more towards that. Best!Mike Link to comment Share on other sites More sharing options...
Dr. Mike Posted January 17, 2015 Author Share Posted January 17, 2015 Blender is very confusing to use at first, but once you get the hang of it, it is quite powerful. My workflow right now is focused on Blender and MeshMixer primarily. Link to comment Share on other sites More sharing options...
mplishka Posted January 20, 2015 Share Posted January 20, 2015 And Osirix is part of the mix, correct? Link to comment Share on other sites More sharing options...
Dr. Mike Posted January 25, 2015 Author Share Posted January 25, 2015 Yes, I am using Osirix to generate my original STL file. I'm working on learning how to use Slicer for a Windows-only solution. Link to comment Share on other sites More sharing options...
mplishka Posted January 26, 2015 Share Posted January 26, 2015 Slicer has a lot of potential. The biggest challenge I've found is effective segmentation done manually as opposed to automatically. I've found that getting specific tissues can be a challenge when the studies aren't the highest contrast. Anything that can be done in Slicer is something that doesn't have to be done in MeshMixer or Meshlab. Link to comment Share on other sites More sharing options...
Corbel3D Posted February 1, 2015 Share Posted February 1, 2015 As a windows user I havn't use Osirix yet. Mike, do you find Osirix generate internal geometries? I also found your tutorial for removing non-manifold vertices in Blender. Any chance you tried Geomagics Wrap/Studio? From my understanding Geomagics can automatically fix them however the software come with an expensive price tag... Anyone has a good tutorial for MeshMixer? I watched few youtube videos but their cases are too clean for CT generated models. Link to comment Share on other sites More sharing options...
Dr. Mike Posted February 10, 2015 Author Share Posted February 10, 2015 No I haven't tried Geomagics. I googled it an it looks like the price is $8 to $30K. Yikes! Yes, I do find that Osirix generates internal geometries. I'm trying to get time to look into Slicer in more detail. I agree with mplishka that it looks promising for windows folks. Is it better with the internal geometry issue? I'm planning on more tutorials. One of them will be how to use MeshMixer to clean up STLs generated from CT scans. I am also working on closing holes in an easier fashion using Blender. Free is a lot better than $8K! Link to comment Share on other sites More sharing options...
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