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Step A
Credit Terrie Simmons-Ehrhardt

Step A

Import an STL. 

Go to Filters --> Color Creation and Processing --> Ambient Occlusion per Vertex.

When the box opens up, check "GPU Acceleration" and click Apply. Click close after processing is complete.


Terrie Simmons-Ehrhardt

From the album:

Hollowing Skin Model with Meshlab

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